![]() You have a central traitor revealing machine anyone can use to speed up game progress. Think of TTT but without many of the annoying bits from TTT. It's getting some nice reviews, one of them:Ī very good sourcemod that seemingly appeared out the blue. Treason is released and it's having a nice start! Layered animation system can synthesize complex animations out of several pieces.Language independent speech, characters can naturally speak in many languages.Simulated musculature provides outstanding emotions, speech and body language.Proper eye “bulge” for realistic eye reflections.Focus on player/object, not simply parallel views.Optimizations for high-latency, high-packet loss 56k connections.Prediction analysis for interpolating collision/hit detection.Support for both LAN based multiplayer and Internet based multiplayer games.Time and gamer tested by millions of gamers around the world.Materials can interact with objects or NPCs such as mud or ice for vehicles to slide/lose traction on.This system is much more flexible than other texture only based systems. A material specifies how an object will fracture when broken, what it will sound like when broken or dragged across another surface, and what that object’s mass and buoyancy are. Instead of traditional textures, Source defines sets of materials that specify what the object is made from and the texture used for that object.Effects include but are not limited to: particles, beams, volumetric smoke, sparks, blood, environmental effects like fog and rain.Subdivision surfaces, diffuse & specular bump maps.Dynamically rendered organics (grass, trees etc).3D skyboxes extend the horizon and add parallax on distant objects.Occluder entities for visibility blocking.Projected shadows allow for a large number of characters per scene.Advanced particle system that can emit sprites or models.Water with refraction and fresnel effects.Dynamic lights, vertex lighting and light maps, many light types including flickering, pulsing etc.Version 2.0 (and below) shaders, bump mapping, LOD on models and world.More information on the Source Filmmaker can be found here.īelow you can find a list of amazing features that the Source Engine boasts: Renderer On July 10th 2012, Valve released the 'Source Filmmaker' - a freeware client to allowed anyone to make movies inside the Source Engine. Hence the reasons stated we have yet to see 'Source Engine 2'. It has been aided by the release of the free Source Development Kit (SDK) which include such features as HDR for developers to use in their projects. Whilst it has been years since the release of the Source Engine they haven't yet unveiled a 'next-generation engine' as the Source engine is always updating and is just as relevant in the gaming world today if not more than when it debuted in 2004. Since then the Source Engine has been upgraded with the release of such titles as Half-Life 2: Lost Coast, Team Fortress 2 and the Left 4 Dead series to name a few. The Source engine was first shown to the world by being the power-horse behind the hugely anticipated Half-Life 2 which was released in late 2004. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system. The Source Engine is a 3D game engine developed by Valve Corporation. The source code is available under a MIT licence.ĭownload free hex tiling add-on Hextile for Houdini from SideFX Labs’ websiteĭownload free hex tiling add-on Hextile for Unreal Engine from Mohsen Tabasi’s GitHub repository hip file and a HDA for Houdini: the HDA should also work in other DCC applications via Houdini Engine. Hextile is available as a HLSL shader for Unreal Engine, and as both a. The original code was produced as a demonstration of the paper Practical Real-Time Hex-Tiling by Unity Technologies’ director of graphics Morten Mikkelsen, and was implemented in Unreal and Houdini by Tabasi. It works particularly well for textures with random patterns, like stones or gravel: while it also works with regular patterns, like brickwork, it creates a kind of ‘crazy paving’ effect that may not suit every project. Hextile tiles textures using an underlying hexagonal grid, rather than a conventional rectangular grid, minimising visible repetitions when the source texture is repeated many times. Reduce visible texture repeats by tiling images using a hex grid The tool has actually been available since last summer, but it just won first place in the Best Houdini Utility category of SideFX Labs’ 2022 Tech Art Challenge, so this seemed a good opportunity to cover it. Ubisoft Singapore senior technical artist Mohsen Tabasi has released Hextile, a free add-on for Houdini and Unreal Engine that minimises visible repeats when tiling textures. ![]()
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