![]() ![]() Red - Aggressive - Attacks faster and tries to hit you more oftenĪttack speed increased by 25%, interval between two attack waves and circle time reduced by 50%, interval between circles increased by 150% Each color tweaks the creature in a different way: You can even let camps and dungeons respawn! Creature star colorsĬreatures can spawn with differently colored stars, if you want to. Or you can just set a fixed level for all creatures or disable the level up for creatures completely.Īlso, this mod enables leveling for creatures that usually cannot level up, like Serpents, Deathsquitos, Lox, Drakes, Wraiths. Or you can disable the second factor, if you don't want to use it. Distance from the initial spawning point.You can set a difficulty that increases the level up chance of creatures or you can create your own difficulty.Īs a second factor for difficulty, you can pick one of these options: A public API that can be used by mod authors to make their mod interact with CLLCĬreature level can be adjusted in multiple ways:.Can be installed on the server, to synchronize configuration in real time.Bonus level, if you kill a lot of creatures in a small area in a short time.Adjustable range for creature nameplates to be displayed on mouseover.Adjustable damage and health gain per player for multiplayer games.Loot multipliers, even for bosses and trophies.Multiple ways to adjust the difficulty of the game.Increased size for creatures and bosses based on level.Bosses can spawn with as many stars as you want to.Creatures that usually cannot level up can spawn stars as well.Creatures can spawn with up to 5 stars (no maximum for custom difficulty).Highly configurable, everything can be disabled and adjusted to your liking.Too lazy to read all these words below? Watch this short introduction video by Timo_Redbeard instead. Or at least it has No masterlist to compare them to.Adds various options to adjust combat difficulty and rewards. Loot doesn't sort the plugins as it only gets part way through the sorting process it had placed DynDoLod and bashed Patch about half way through the load order. then clicked remove unins000.exe Removed each folder at E:\loot and at Appdata\Local\ Loot before reinstalling an earlier version of 12.2 still get the error. I attempted to remove Loot then download a newest version 12.4 same issue. I get these messages regardless if running Loot through Mod Organizer or running it on it's own.Īlso weirdly whilst Loot is open task Manager shows that I have 3 Loot processes running each with a slighter larger size. Then showing the checking of each ESP but not finishing and no error in Log. Link is to LOOT page, allowing CEF's default handling. Whereas the LootDebugLog.txt has the line Message at top of Loot "No Masterlist present" and Loot isn't downloading a masterlist as error appears as soon as it should be accessed.ĬEFDebugLog says it cannot load the CEF Extensions.pak "Error Oh no, something went wrong! You can check your LootDebugLog.txt" Several days ago after redownloading DYNDOLOD I started getting Errors with Loot as soon as I attempt to sort plugins. ![]()
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